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Mathematics and Computer Science News

Secondary Mathematics and Computer Science

Exciting Developments in the Mathematics & Computing Faculty

Since our last newsletter entry there have been many new and exciting developments within the Mathematics & Computing Faculty. 

NEAMC Success

I would like to thank our NEAMC team for an excellent showing in the recent Mathematics competition held in Tokyo. All six students (Kotaro Kurihara, Thomas Divers, Rafael Tomblin, Christopher Watanabe, Cynthia Aarons & Charlotte Garwood) acquitted themselves with distinction and contributed to a successful team performance. I am pleased to report that the DBIS team finished in 23rd place from a competitive pool of more than fifty teams.

Our mathematicians were supported throughout the process by the tireless efforts of Cynthia Wong and Amrith Prabhu.

Mathematics

Launch of MangaHigh for Mathematics

With the intent of increasing engagement and improving problem solving skills in Mathematics, DBIS has decided to investigate the use of a game based learning approach. Game based learning aims to harness the power of strategically designed games to achieve specific learning goals. Considering this, DBIS is now using the MangaHigh platform. MangaHigh is a web based program which allows students to compete against each other on a global stage, earning both individual and school points.

MangaHigh is a powerful platform and is used by many well-regarded international schools both globally and within Hong Kong. Students throughout key stage 3 have been battling to gain points in the recent Maths Ninja Challenge.

 

The Building Blocks of Programming 

 

Computational thinking is the process of organising one’s thoughts in a way which can be represented programmatically. This skill is a central component of computer science and the ability to apply computational thinking is a key ingredient for success at GCSE level. With this in mind year 9 students have been focusing on the building blocks of programming, namely the concepts of sequence, selection and iteration. Students were tasked with representing sequence, selection and iteration in a variety of formats including flowchart algorithms, graphical block-based programs and more advanced text-based programs.

In order to foster student engagement, students represent their understanding in a variety of formats. Some students chose to recreate the classic game of Hangman whilst others decided to develop an adventure-themed digital story.

David LaCumber
Mathematics & Computing Faculty Leader



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